XNB plugin for Paint.NET

Today I have released the first (read: very alpha) version of a plugin I’m making for Paint.NET. It allows you to load XNBs containing compiled Texture2D resources and edit them at your pleasure. Current supported data format is uncompressed assets compiled for Windows or Windows Phone (Xbox 360 uses a different endian and is on the works), with pixel formats Color, Bgr565, Bgra4444 and Bgra5551.

Future additions will include the ability to load the full mipmap chain, DXT-compressed textures, Xbox assets and resaving your work in a new XNB. So, if you want to try it, go to the project’s Downloads page at CodePlex, or browse the lastest changesets.

Solutions for TuentiContest using C#

Last week I tried solving Tuenti’s 1st programming contest, but even the challenges were somewhat easy and fun to solve, I got increasily busy with work-related things and had to drop. Now I have published on CodePlex the solutions for challenges 1 to 6, solved using C# and .NET 4.0. So, if you want to take a look or just see how other people figured it, give them a try. The current upload is hasty, “as-is” code, and I’ll try to comment it and/or minimally document in the following days.